*THESE BUGS/GLITCHES CAN BE EASILY SOLVED INGAME AND WILL NOT IMPACT GAMEPLAY EXPERIENCE. A CLEAN INSTALLATION OF GTA SAN ANDREAS (WITH ONLY BOTH CLEO LIBRARY AND DYOM INSTALLED) IS HIGHLY RECOMMENDED -- THE AMOUNT OF GLITCHES WILL BE REDUCED TO ALMOST ZERO.

IMPORTANT

This is a list of known bugs/glitches in the mission pack I managed to identify (according to my own game and other mods I have installed). Notice that their frequency will ALWAYS depend on the amount of mods in your game and/or mission elements, and, as stated above, almost every single time it is perfectly possible to overcome them -- including mission crashes, mainly through a clean GTA San Andreas installation (without any other mods). Please be aware of the list below (along with my deepest apologies for the inconvenience).



KNOWN GLITCHES/BUGS FOR CLEAN GTA SAN ANDREAS INSTALLATIONS (NO MODS)

-Not the smartest AI

*Description: AI will stop following the player and just stand still like an idiot -- OR get hit by enemies and also stand still
*Cause: game is programmed/scripted that way
*Frequency: occasionally (30%)
*Solution: regarding the first instance, simply keep pressing G once in a while (right after killing an enemy, for example) to make sure AI stays behind you at all times. If you don't want them to follow you for a while, you can also press H anytime, then G again to order them to follow you once more. As for the second instance (where they take hits), simply protect them and take out the enemies next to them. It's really not difficult. Notice that they'll glitch sometimes still, but that's because this is a GTA San Andreas limitation -- it's an old game, after all, and we all know its AI isn't the smartest: you'll have to constantly look after them. In order to compensate, though, I've added more accuracy to their weapons and they'll sometimes make things easier for you whilst fighting enemies. Win-win.

-Soundtrack not playing

*Description: all the objectives involving action (zombie fights, bosses, etc.) have their own soundtrack, but there's a small risk of not having the music played
*Cause: lack of timeouts between objectives
*Frequency: hardly ever/rarely (5%)
*Solution: with lots of testing and mission re-editing, the possibilities of this glitch ever showing up are almost zero at this point. However, if it still appears, try loading the mission a second time.

-Incorrect actor spawn point (chapter I, mission 4: Highway to Hell, pt. II) *SPOILER ALERT*

*Description: actor is supposed to spawn on top of stairs in the middle of tunnel so they can shoot toward the player, but he doesn't most of the time
*Cause: stairs position or the spawn point incompatibility with tunnel layout (likely the former)
*Frequency: frequently (85%+)
*Solution: I've tried switching the actor's spawn point on top of stairs, but that didn't resolve the issue. Therefore, the only remaining option was to change the position of the stairs, but I figured that would also kill their purpose from where I originally intended them to be. The position of the actor, like all of the other glitches, will not affect gameplay in any way. He was originally supposed to be a nuisance to the player -- and still is, even with an incorrect spawn point. Just kill him and you're good to go. (If I hadn't mentioned this glitch, you probably wouldn't have even noticed it in the first place. It's that minor, but worth listening to anyway.)

-Faulty AI (chapter I, mission 7: M.I.B.) *SPOILER ALERT*

*Description: may happen when chasing the black vehicle throughout the city. The car may either get stuck or glitch out (diverge from the waypoint) near the next checkpoint objective
*Cause: many waypoints programmed at the same time
*Frequency: sometimes (50% -- it may or may not appear)
*Solution: if the vehicle happens to bump into a streetlight/pole (or any other object/wall) and get stuck, get closer and ram the vehicle so they can become unstuck. In case of the second instance, ignore the vehicle and simply proceed to the checkpoint.

-Unwanted vehicle spawn [chapter I, mission 8: Dead Ahead (Chapter Finale)] *SPOILER ALERT*

*Description: a random Camper/van will spawn in a parking lot when playing this mission
*Cause: game is programmed/scripted that way
*Frequency: frequently (85%+)
*Solution: there is literally no reason to worry or try and resolve this, as this is technically not a glitch -- and it does NOT, I repeat, it does NOT get in the way of the player or interferes with the mission. It's only included in this list because it's an unwanted vehicle that I can't seem to remove because of the way the game is programmed. Still, it could possibly be removed with the use of mods that prevent random vehicle spawning. In a nutshell, though, it should give you no headache whatsoever; in fact, you can even use it to dick around and have a little fun. Enjoy.

-Mission crash (chapter II, mission 2: Dead Streets) *SPOILER ALERT*

*Description: game abruptly crashes if the initial cutscenes are skipped
*Cause: happens because of the many mission elements and cutscenes
*Frequency: frequently (85%+)
*Solution: any concrete solution is still unknown, that's why I've included an observation ingame for this mission. The only way to avoid this glitch/crash as of now is to go through the cutscene section without skipping it (even if you're playing the mission a second time, a third time, and so on); cutscenes CAN be skipped, though, right after the vehicle scene, when the characters enter the car and leave the location.

-Vehicle cutscene glitch (chapter II, mission 2: Dead Streets) *SPOILER ALERT*

*Description: one of the actors won't be able to make it into the car while cutscene is playing
*Cause: likely because of a faulty spawn, giving them not enough time to get inside the vehicle along with the other actors
*Frequency: sometimes (50% -- it may or may not appear)
*Solution: just let the cutscene roll, really. It's not even a nuisance -- it's actually pretty funny to see one of the actors getting left behind, so I decided to leave this as it is. I'm guessing this is the only glitch that I'm willing to intentionally keep ingame.

-Stealth takedown glitch (chapter II, mission 2: Dead Streets) *SPOILER ALERT*

*Description: performing a knife/stealth takedown on an enemy that is in the middle of the animation of attacking someone with a fire extinguisher will also kill the friendly actor(s) and consequently fail the mission
*Cause: likely because the game understands the two actors involved in the animation as a single hitbox
*Frequency: frequently (85%+)
*Solution: should be self-explanatory. Try not to perform knife/stealth takedowns on enemies that are attacking a friendly actor (you will be able to notice the red flags when the friendly actor is coughing/getting attacked). Weird one, I know. But it shouldn't be a bother if you just avoid it.

-NPCs walking inside the Police Station (chapter II, mission 3: The Police Station) *SPOILER ALERT*

*Description: happens when you go through the main entrance of the P.D. (pink double doors)
*Cause: game is programmed/scripted that way, and it understands you entered an interior that is supposed to contain NPCs -- so it goes ahead and spawns them there
*Frequency: frequently (85%+)
*Solution: do NOT go through those main double doors, you're not supposed do that anyways (they're not part of the mission and are just there for "decoration"). If you do enter them by accident, all you have to do is reset the mission and it's solved.

-Annoying fire trucks (chapter II, mission 4: Biowaste I) *SPOILER ALERT*

*Description: fire trucks will show up if a vehicle is blown up or fire appears on the street
*Cause: game is programmed/scripted that way
*Frequency: frequently (85%+)
*Solution: avoid blowing up vehicles or starting a fire on the street. If these fire trucks show up still, hit them with a bullet or two and they'll quickly drive away (or at least try and stay out of your way). There is no concrete solution for this because the game is programmed like this -- and looks like DYOM couldn't get that fixed either, at least not yet. This glitch in particular shouldn't give you a headache, it's only a bit annoying.

-Crashing interior (chapter II, mission 4: Biowaste I) *SPOILER ALERT*

*Description: entering Cluckin' Bell crashes the game
*Cause: amount of mission elements and overall settings (possibly)
*Frequency: frequently (85%+)
*Solution: simply put, don't enter it and leave it alone. Why would you even consider entering Cluckin' Bell if it's not part of the mission in any way? Most players likely won't even try it or even notice the place (which is on the other side of the street, close to where your car is parked). Then again, there are the curious few who will try to find some sort of glitch -- or something like that. Well, you most likely will: know that this interior is not meant to be accessed, and, should you do it, prepare for a very possible crash.

-Disappearing health pickup (chapter II, mission 6: Biowaste III)

*Description: a health pickup heart next to a vending machine will sometimes randomly disappear
*Cause: the spot where it is located may be possibly compromised by a glitchy wall or staircase
*Frequency: sometimes (50% -- it may or may not disappear)
*Solution: be quick and try to promptly collect it when it appears. There is enough time for it and most of the time you'll be able to pick it up. I tried moving the pickup a bit further away from the vending machine in DYOM, but it still disappeared on my end, so I'm still analyzing whether I should just delete the pickup or move it to an entire different location. This particular glitch shouldn't be a headache if you're careful enough with your health bar in the mission.

-Unwanted vehicle spawn (chapter III, mission 3: The Strip and the Dead) *SPOILER ALERT*

*Description: enterable vehicles will spawn all over the road
*Cause: game is programmed/scripted that way
*Frequency: frequently (85%+)
*Solution: again, literally no reason to worry about it. As stated before, might be solved with some modding to remove vehicle spawns; however, this spawning is beyond a designer's control (as far as I can remember). This "glitch", just like the Camper one, will not disturb your gameplay in any shape or form. Instead, it will give you more vehicle options to use. Have fun.

-Floating train part (chapter III, mission 3: The Strip and the Dead) *SPOILER ALERT*

*Description: a floating train part will spawn in the middle of the road
*Cause: possibly DYOM spawn system
*Frequency: sometimes (50% -- it may or may not happen)
*Solution: no reason for me to fix it right now, as it happens randomly. This means that sometimes a "regular" train part will appear, whereas an "empty" railroad car will spawn in at times, but this does NOT affect the gameplay in any way. I don't bother too much fixing glitches related to aesthetics if they are barely noticed by players in the first place.

-Mission crash (chapter III, mission 4: Dead Men Tell No Tales) *SPOILER ALERT*

*Description: game abruptly crashes if the second section of cutscenes is skipped
*Cause: happens because of the many mission elements and cutscenes
*Frequency: frequently (85%+)
*Solution: unknown. I've included another observation ingame for this mission. The only way to avoid this glitch/crash as of now is to go through the second cutscene section without skipping it (even if you're playing the mission a second time, a third time, and so on); cutscenes CAN be skipped, though, right after the scene in which Marshall starts fleeing with the truck.

-AI will jump out of the car, even when following the player (chapter III, mission 4: Dead Men Tell No Tales) *SPOILER ALERT*

*Description: after the truck chase begins, friendly actors will enter the car right after the player and suddenly jump out of it. I haven't experienced this issue yet in missions of the same nature -- such as chapter I, mission 7 (M.I.B.); which means that, until (and if) it is discovered there as well, there will be no need to mention it above
*Cause: it's a glitch found within the base game, it has to do with faulty AI programming
*Frequency: seldom (10%)
*Solution: if that happens, there is a quick solution so you don't lose sight of the truck. Get out of the car as fast as you can, keep pressing G to order the AI to follow you, then quickly get into the car again. It will then fix the glitch.

-Tank won't fire at the player (chapter III, mission 4: Dead Men Tell No Tales) *SPOILER ALERT*

*Description: when facing the tank at the end of the mission, the enemy won't shoot/fire with the tank at the player, just run them over or ram them.
*Cause: DYOM limitation (almost entirely sure)
*Frequency: frequently (85%+)
*Solution: I wouldn't even consider this a glitch, just an annoying DYOM occurrence; nevertheless, I believe it's worth mentioning, as the player can get confused as to why the tank won't fire at first. I haven't found a concrete solution as of now, but will keep an eye on it for possible fixes in future DYOM versions. Just ignore this "detail" and fight it, you'll still get to have fun in the fight.

-Particularly faulty AI (chapter III, mission 4: Dead Men Tell No Tales) *SPOILER ALERT*

*Description: may happen when chasing the black truck throughout the city. The car may glitch out (diverge from the waypoint) while fleeing from the player
*Cause: many waypoints programmed at the same time
*Frequency: seldom (10%)
*Solution: Marshall and his truck will always bump into an obstacle briefly on the highway, but will make it through just fine 90% of the time. If he "diverges" from the path, it means the AI is trying to find its way back to the waypoint, so all you have to do is wait until he gets it right and continue the chase normally.

-Knife stealth kill/takedown causes a mission failure (chapter III, mission 8: The Core, pt. II)

*Description: may happen if the player uses a "stealth kill" with a knife on a random enemy, causing a mission failure glitch.
*Cause: too many mission elements and actors (probably)
*Frequency: frequently (85%+)
*Solution: this glitch was observed ONLY in the last mission of the pack so far, and it is currently unknown whether that happens in other missions as well (since I've never faced this issue in any other mission); the best solution for now is simply not to use stealth kills on enemies here, mainly because you'll be using firearms almost exclusively. I have also removed the knife from player inventory (and also from enemy inventory) to prevent this glitch from occuring.



KNOWN GLITCHES/BUGS FOR NON-CLEAN GTA SAN ANDREAS INSTALLATIONS (WITH MODS THAT COULD IMPACT GAMEPLAY)

-Random crash

*Description: may happen during gameplay or while completing any objective
*Cause: ingame mod overload
*Frequency: hardly ever/rarely (5%)
*Solution: uninstall all major mods (or at least some of them) from your game that could interfere with the gameplay. It is possible to completely avoid these crashes, especially if your GTA San Andreas is a clean installation. For an easier and quicker solution, simply reload the mission and play it again, as it is very likely to work on the second try.

-Crash at the end of a mission

*Description: may happen after completing the very last objective of a mission. It can appear as a black screen or a sudden game freeze after a checkpoint, cutscene or timeout objective
*Cause: too many mission elements and cutscenes
*Frequency: occasionally (30%)
*Solution: this type of crash means that the mission is over and you have completed it, but your game has also stopped working. A simple solution is to start your GTA San Andreas again and proceed to the next mission.

-Crash when collecting a pickup

*Description: after collecting a pickup, especially a parachute, the game crashes
*Cause: this type of crash most likely occurs when there is a mod that either interferes with ingame models or DYOM itself
*Frequency: hardly ever/rarely (5%)
*Solution: same solution as the first glitch of this section (uninstall all major mods that could interfere with the game).

*END OF LIST (FOR NOW)*

In spite of looking like a huge list of glitches, trust me, it is not -- you'll hardly ever face issues regarding these little guys. It all comes down to how modded your game is or how DYOM itself will deal with the mission elements.

CONTACT INFORMATION FOR BUG REPORTING

If you do happen to encounter any other bugs/glitches whatsoever in your game or in the mission pack, please do not hesitate to send me a detailed bug report through any of these:

clawspower666@hotmail.com
https://dyom.gtagames.nl/profile/6761
https://gtaforums.com/profile/920361-clawshot/

That said, thank you for your patience and enjoy the missions.